NewTek LightWave 2015.1 with Content








NewTek LightWave 2015.1 with Content | 948.7 mb



The LightWave 3D Group, a division of NewTek, Inc., opens the door to a new era of creativity for artists, animators and designers working in 3D with the release of LightWave 2015.1, the latest update to its flagship 3D software.



LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.



Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain. Those complex pipelines are perfect for companies with hundreds of employees, but can be overkill for the majority of studios around the world with 40 employees or less.



LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete end-to-end solution right out of the box. Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning Global Illumination render engine - built in. You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands.



LightWave has been the choice of countless studios and artists for over 20 years. Chances are LightWave was used to create many of your favorite films, television programs, and games. Download the LightWave 3D trial today and see why so many artists depend on LightWave to get their work done, on time, on budget, and with amazing render quality - it's all in the box!



What fixed in 2015.1

- LAYOUT

Layout crashes loading a 'cyHair' format wig

FBX importing "Target Cameras" have incorrect rotation values.

- HUB

Hub crash if custom background GUI image used.

- MODELER

Cut Tool crash in Modeler using Edges

- FIBERFX

FiberFX no longer works with bullet guides

FiberFX Strand Tool workflow issue making "Fixed Tips" during styling

FiberFX crashing when using Bullet

FiberFX related crash when clearing an object with FiberFX applied, and then creating a new object

FiberFX crash due to mixed meshes

FiberFX motion vector data is broken

Clicking "Edit" in FiberFX crashes - MAC ONLY

Changing FiberFX shadow-type while VPR on crashes

"Polygonize Mixed" command in FiberFX doesn't work.

- RENDERER/VPR

Option of 'Render Outside Camera' not working for VPR

VPR not showing proper shadow density when using transparency

VPR does not update in real-time when changing basic color attributes

VPR crash when 'Shift-clicking' to get surface with 2 point polygons

Fixed a bug in morph surfaces in VPR that could cause a crash due to uninitialized pointers.

crash if executing shader Lscript UI while VPR evaluates same shader

Unseen by Camera items render when PRMBlur is on.

Motion Blur rendering hidden objects

motion vectors not working for MDD's

2015 does not save proper motion vector data to EXR file format

Edge Thickness changes when Stereo is on.

LW2015 GI render crash with 2 or more bounces.

- BULLET

Crash when trying to make fractured geometry a "Parts Body" in Bullet.

- SURFACE EDITOR

Node Editor Node thumbnails and Image node thumbnail broken

Nodal export/import dialogs have a localized file type field

- SDK/SCRIPTING

Bilinear re-sample buffer size issue in SDK.

ClipMap surface not accessible with Lscript

"GlobalStore" function is broken on Mac OS systems (Layout)

- MISCELLANEOUS

Save Dialog does not set mesh flags to 'Saved'

Restore build number to the 2015 About box

Docs don't launch with F1

Crash using the nVidia "3D Pro Plug-in"



About LightWave



LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64- and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.



LightWave has been used in the creation of CG and visual effects for leading feature films and television shows, including "Skyfall," "The Hunger Games," The Amazing Spider-Man," "The Adventures of Tintin," "Avatar," "The Walking Dead," "Battlestar Galactica: Blood & Chrome," "Fringe," "CSI: Crime Scene Investigation," and more.



About NewTek



NewTek is transforming the way people create network-style television Content and share it with the world. From sporting events, Web-based talk shows, live entertainment, classrooms, and corporate communications-to virtually any venue where people want to capture and publish live video, we give our customers the power to grow their audiences, brands and businesses, faster than ever before.



Name: NewTek LightWave

Version: (64bit) 2015?1

Home:

كود:



www.lightwave3d.com


Interface: english

OS: Windows Seven / 8 / 8.1

Size: 948.7 mb



DOWNLOAD LINKS:

(All below links are interchangable - Single Extraction - No password)




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http://ift.tt/144W73E





http://ift.tt/1vhBwhV





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NewTek LightWave 2015>1 with Content







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